Kyle Preston

Ambient Music Composer & Sound Designer

Ambient, textural, indie-classical composer, sound designer and artist.

Kyle Preston is a Seattle-based indie-classical composer and sound designer. He releases cinematic, experimental and ambient music under his own name.

With a background in Astronomy & Astrophysics, his music is grounded in a scientific realism. His work appears in a growing list of short and feature-length films, apps and video games--including the Apple iPad Award Winner and TIME Magazine game of the year Prune. His music has been described as 'otherworldly' by the Los Angeles Times.

Inspired by minimalism, electronic and classical-light music, his work reaches sonic destinations of intense clarity. And like the aim of all good art, his music attempts to create atmospheres of exploration and joy--to benefit society in any small way that it can.



Prune is game about the joy and beauty of pruning; it is a love letter to trees. With a swipe of a finger, grow and shape each tree into a unique piece of art while avoiding the obstacles that confront you.

Role: Sound Designer, Composer

Release: Summer 2015

Hera is a 2D puzzle platformer set in a very dark, ethereal place where a young man named Soren is trying to reach Hera, the mother of the universe. She is threatened by his efforts to reach her and is convinced that his arrival will bring about her subsequent demise.

Role: Sound Designer, Composer, Developer

Release: Winter 2015

Flippin Food, a customer service game where flipping foods to customers quickly is the goal. Timing is everything.

Role: Sound Designer, Composer

Release: September 2014



Role: Sound Designer, Composer

Role: Sound Designer, Composer